The gob above is on my KoS list until they come back to playing rogue.
Lol, better be careful, I am a sorc after all, and leveling fast.
Got some pimped out gear too... +200 some SDF, and +100 Arcane focus on top of that. Dont make me poke you!!
Whats funny is i've killed old guildies on accident from black sails haha.
But finally my real home is here, hollow society! We are allied with some powerful Order guilds too
Actually, I've learned 2 to date. (Caveat: I play a ranger, so your mileage may vary, etc.)
The first time, I tried a different combination of my attacks. I used the attack that reduces the mob's damage to me (yeah, I forgot the name), followed by Blade of Winter, then Blade of Summer. At that point, a message pops up on the screen stating that "You have learned [insert name of skill that I can't remember here]!", which I thought was pretty strange since I was miles from my trainer. When I looked in my abilities list, sure enough, there was a new skill there. Basically it's a passive ability that can sometimes cast a DoT following a successful Blade of Winter/Blade of Summer combo.
The second time, I used an ability that I had just learned from a trainer and was rewarded with another message that stated I had learned another ability. This one casts a 60 second self-buff on me that can result in some seriously augmented damage if I can use one of my chain abilities.
Actually, I've learned 2 to date. (Caveat: I play a ranger, so your mileage may vary, etc.)
The first time, I tried a different combination of my attacks. I used the attack that reduces the mob's damage to me (yeah, I forgot the name), followed by Blade of Winter, then Blade of Summer. At that point, a message pops up on the screen stating that "You have learned [insert name of skill that I can't remember here]!", which I thought was pretty strange since I was miles from my trainer. When I looked in my abilities list, sure enough, there was a new skill there. Basically it's a passive ability that can sometimes cast a DoT following a successful Blade of Winter/Blade of Summer combo.
The second time, I used an ability that I had just learned from a trainer and was rewarded with another message that stated I had learned another ability. This one casts a 60 second self-buff on me that can result in some seriously augmented damage if I can use one of my chain abilities.
It's good to be a ranger.
Thats part of ranger combo attacks. Not learned skills. Class feature is all that is, disciples have it as well as some others.
Thats part of ranger combo attacks. Not learned skills. Class feature is all that is, disciples have it as well as some others.
So your saying other classes get to learn new skills out of the blue while hunting
in the middle of the forest with no trainer around?
Wow that is pretty cool.
Ryana said:
At that point, a message pops up on the screen stating that "You have learned [insert name of skill that I can't remember here]!", which I thought was pretty strange since I was miles from my trainer.
So your saying other classes get to learn new skills out of the blue while hunting
in the middle of the forest with no trainer around?
Wow that is pretty cool.
No, its not out of the blue, it takes certian combos.
For instance, the first ranger attack. Use Blade of Winter twice, and you "Learn" some other crap, that stuns the target, same goes for disc. Use *attack 1* then *Attack 2* then *attack 3* then you get a proc effect, which displays as " you learned *attack 4*" some are clickies, most are passive.
so you are saying that these "learned" "abilities" are not the same as the "Learned abilities" that this topic is about?
Right, they are just combo moves that dont exist until you find them, I was just correcting Ryana, in that thoes were not infact learned abilities like from mobs or like the patch notes imply, but were Combo moves that were only unlocked with the right sequence of Trainer-learned abilities.
oh i am not confused about what you are saying, I guess I am confused about how you are so sure what Ryana experienced was not in fact what the patch notes claimed.
I am looking all over trying to find something that differentiates between ranger and Disciples "special hidden skills" and learning a new permanent ability that gets added to your book.
Sorry if It sounds like I'm challenging you, I just cant seem to find any data about this anywhere.
The only thing close is the vulnerability exploiting system. Is that what you are talking about?
guildie Sorc learned Amplify Destruction.. I was there, btw he was lvl 45, and the lvl 44 sorc didn't get the message... so they seem level specific.
Btw, the skill makes his next spell do like +50% or 100% damage
Thats also a trainer-learned skill at some point IIRC.
oh i am not confused about what you are saying, I guess I am confused about how you are so sure what Ryana experienced was not in fact what the patch notes claimed.
I am looking all over trying to find something that differentiates between ranger and Disciples "special hidden skills" and learning a new permanent ability that gets added to your book.
Sorry if It sounds like I'm challenging you, I just cant seem to find any data about this anywhere.
The only thing close is the vulnerability exploiting system. Is that what you are talking about?
Because I've played a ranger
Go make a level 1 ranger, hit a mob with Blade of winter 2x in a row as fast as you can, it will pop up after the second hit that you learned a new ability.
This happens with other skill combo's as well, for ranger and disciple i know 100% for a fact, other classes too i'd bet.
I know thats what he's talking about due to the fact he said he used that specific skill combo to get that skill.
Learned skills are done VIA fighting mobs, and if it has one to learn, it will say "You learn more about XXX", at least from the reports i've heard.
They really aren't hidden as much as they are like combos or chains that activate certian abilities.
Two Rangers, a Disciple, and two Warriors from my guild have learned a new ability from MOBs in Vol Tuniel, other classes that were there include a Cleric, a Shaman, and a Sorcerer, but they have not learnt anything from any of the MOBs there yet.
So certain combos can unlock skills hm..... time to try all kinds of weird combos :D
Didnt mean it like that.
Basically, my guild has a pretty static group that goes out questing and grinding, in that group, the only class's that have found/learnt any abilities from MOBs are Ranger, Warrior, and Disciple, other class's in the group have not found/learnt any yet.
I dont think it has anything to do with which class's are in the group itself, just which MOBs the group was fighting.
Its only certain mobs of certain lvls for you class that train them. And they are most likely spread out through the world. I have not found any of our mobs to learn yet. I know the skills are out there, my test toon on the test server has them, and they are sweet. Just wish i could find the mobs that actully could give them.
hmmmmm today i was doing vol tuniel and when i see my hotkeys i had a new one whit this name:Quickening jolt.it increase dmg in 100% for 6 seconds and have 5 minutes recast...... But after use it one time it dont work anymore,i dont know why,the skill dont apear on my book and on skill description only says /cast quickening jolt ,and when i try to use it only get the message saying that i havent that skil,i got that skill by any temporary buff or what?maybe that i need to learn the same skill some times to learn it finally?
Or this isnt a learned skill?
BAH then yes,i had one :( first time that i hear that.
I thought that it could have been a new skill,it was pretty good to be true
The day the learned abilities went back in I saw quickening jolt too and thought the same thing. We were even talking about it in ventrilo for like 10 minutes. Then later someone lost the ability but others still had it. Still our blood mage was in lala land while we discussed it further.
Finally when that person got it again 10 minutes later the BM was like yeah thats one of my cool skills I can give you.
We then verbally smacked him for not paying attention.
Its only certain mobs of certain lvls for you class that train them. And they are most likely spread out through the world. I have not found any of our mobs to learn yet. I know the skills are out there, my test toon on the test server has them, and they are sweet. Just wish i could find the mobs that actully could give them.
What are the names of the skills your test server Rogue has, Dikamin, that your live Rogue does not?
Or put another way, what are the Rogue specific learned skills, what level are they, and how did you obtain them if you didn't learn them from monsters?
Here's the problem guys. We do not have Tactic Recognition skill so even if we do find the mob that uses our skill we will never know or learn it because we don't have the skill set to learn new tactics. Every class you have mentioned that has learned a skill from a mob has this skill.
--A bard in my group learned a skill from one of the metalworkers in graystone.
Why the system is screwed up for rogues.
1)You have to tank the mob until it is below 50% hp. (Something that you won't see rogues doing much so learning skills = even harder for us.
-Big letters come up across the middle of the screen saying you study xyz move. You get like 10 of these and finally it will say you have learned xyz move.
2)Rogues don't have tactic recognition. How can you learn a tactic if you cannot even recognize it?
Wouldn't this then have to do with our INT? I'm really beginning to think that the best attribute setup is STR, DEX and INT. I mean, INT HAS to be something for Rogues considering we make poisons, flechettes, darts, etc and then we'll be picking locks too. So, I really wish INT reflected on our poison damage cause i'd be boostin' that baby tonight! Hehe. But as is, i think our INT has to have something to do with learning moves. It would make no sense otherwise...
***And i would believe Dikamin isn't allowed to tell us about these moves? If he is class leader then he must have a contract or something that doesn't allow him to divulge too much information.
Here's the problem guys. We do not have Tactic Recognition skill so even if we do find the mob that uses our skill we will never know or learn it because we don't have the skill set to learn new tactics. Every class you have mentioned that has learned a skill from a mob has this skill.
--A bard in my group learned a skill from one of the metalworkers in graystone.
Why the system is screwed up for rogues.
1)You have to tank the mob until it is below 50% hp. (Something that you won't see rogues doing much so learning skills = even harder for us.
-Big letters come up across the middle of the screen saying you study xyz move. You get like 10 of these and finally it will say you have learned xyz move.
2)Rogues don't have tactic recognition. How can you learn a tactic if you cannot even recognize it?
I wholeheartedly agree, silverblade, which is why I'm curious as to how Dikamin's Test Server Rogue has these abilities, what they are, and how they were obtained.
In beta, Im sure class leads had the ability to artificially level characters, for testing purposes, and towards the end of beta, the Dev's placed NPC's in certain places that did the same thing for everyone (basically boosted characters to level 35, if I remember correctly).
Considering the test server copied over people's characters from beta, Dikamin probably has an artificially levelled character, that received all possible skills upto whichever level was given it.
guildie Sorc learned Amplify Destruction.. I was there, btw he was lvl 45, and the lvl 44 sorc didn't get the message... so they seem level specific.
Btw, the skill makes his next spell do like +50% or 100% damage
I was in Graystone with a Sorc today and he learned Amplify Destruction and he was level 44. It took a little while of him getting some kind of update message. He learned it from the Ghosts (sorry don't know the exact name of the area, but its the second part of the quest.)
Wouldn't this then have to do with our INT? I'm really beginning to think that the best attribute setup is STR, DEX and INT. I mean, INT HAS to be something for Rogues considering we make poisons, flechettes, darts, etc and then we'll be picking locks too. So, I really wish INT reflected on our poison damage cause i'd be boostin' that baby tonight! Hehe. But as is, i think our INT has to have something to do with learning moves. It would make no sense otherwise...
***And i would believe Dikamin isn't allowed to tell us about these moves? If he is class leader then he must have a contract or something that doesn't allow him to divulge too much information.
Unfortunately Pakesso, this is not D&D online. INT does nothing for us in this game, and from what I am gathering at this point never will.
You know if the whole reason none of us have learned found this abilities. Is because we do not have a skill required to learn them. I am going to be really unhappy, cause i sure don't want to go back and fight all the mobs i leveled up on to see which ones might have abilities for us.
Nikisha 41st level Dark Elf, Rogue on Flamehammer.
You know if the whole reason none of us have learned found this abilities. Is because we do not have a skill required to learn them. I am going to be really unhappy, cause i sure don't want to go back and fight all the mobs i leveled up on to see which ones might have abilities for us.
And you wonder why you can't learn new abilities.... You are too dumb :P better level up int. <Just joking, I don't want anyone redoing there abilities to bump up int. However is would be hysterically funny if we needed int to learn abilities>
And you wonder why you can't learn new abilities.... You are too dumb :P better level up int. <Just joking, I don't want anyone redoing there abilities to bump up int. However is would be hysterically funny if we needed int to learn abilities>
I was more talking about the skill tactic recognition which we don't have, and seems all the classes that have learned abilities do have.
This was one of the main reasons I responded to the update patch thread so angrily. Clerics and Shamans even had a patch for them to receive a recognization skill on test !!! Is there any way we can let the Developers know that we absolutely need this skill too it seems?