Anyone else notice a difference in their backstab damage post patch? I kept track all night and did not get one critical backstab on an opening attack with Daggerfall. (Yeah, yeah, no Razorarc, I slack) My max backstab (non-crit) seems to be capped now at 3987, which I believe is lower than normal. I noticed the number of normal crits to be less than Im used to seeing as well.
I was kind of excited about this patch with the delay issue fixed and the push reduction (/happydance still) and expected to see a bit of an increase in my dps, but it seems to have gone the other direction.
I talked to a few other rogue friends of mine and they are also noticing similar things, as well as a few other bugs. Im just wondering if anyone else is as well.
I just got done with a 77 mob XP group parse in AG. Backstab seemed normal to me, including opening strike crits. Opening strike was critting for 7k+ and critting for 8k+ during assassin disc. Buffs were Furious Might, Forest Rk II, Pred Rk II, Mammoth Rk II, Focus Rk III and occasionally the Rk II beast Fero spell, which escapes me as to it's name since we no longer have a raiding beastlord and I almost never have it, for relevant attack/damage modifying buffs.
The log also shows 730 normal backstab hits, and 144 criticals, for a 16.47% crit rate. Crit rates for pierce and crush were 12.5% and 13.3% respectively.
As for accuracy, BS/Pierce/Crush accuracy was 75.60%, 71.91% and 71.75% respectively. BS accuracy is higher then the other two, as expected, since I used my opening strike on about 60 of the mobs, plus I used the 5 min refresh disc Deadly Precision several times. Use of the opening strike probably accounts for the higher percentage of BS crits, as well.
I had a normal night, but another rogue did complain his bs dmg was low compared to ours for the night. I told him musta just been bad rng cause no one else noticed. Few more seem to have had problems now though so maybe it's something specific if it does exist. I'd try tomorrow and see what happens, if same thing then might be.
I'm pretty sure the elemental damage is being included. I've got a fully augged 2.5, which means it has 4 possibilities for it's damage number. My parse shows 4 peaks for max pierce, crit pierce, BS and crit BS.
Its seems off to me, I constantly got minimum backstabs and missed a ton. It also could be the over 32 damage bug is back? I thought it was Chaotic stab and Sezied opp not working cause I stabed mostly from the frount last night, but when I was in a group even from the back it seemed off. Something is different, maybe someone can pin it down. Then again I might be insane.
Im still using 2.5 w/32 dmg and 3 poison. It seemed ok to me from eyeballing but I didnt parse, did notice one 11k+ hit, but I have hit for higher. I also use razorarc a lot and from what I remember that seemed pretty normal, I was definitely expecting the worst when I saw elemental was not shown on the backstab line.
[75 Shadowblade (Rogue)] Snow(Barbarian) <Diligence> ZONE: The Seventh Hammer
on test there is a bug that has been fixed ( confirmed by a dev ) but has not been patched yet and might have went to live without the actual fix. The way it's bugged is if you spam you BS ability as soon as it pops or lets you press it, it won't be calculated because the cooldown refresh has not been met according to the server. The BS cooldown will reset as normal but you'll notice no damage done and if you turn on " my misses ", you'll notice you didn't failed either; it just didnt fired...
That is suposed to be fixed on test in the next patch.... this is not exactly a damage bug like you guys been taling about but I thought it would be nice to let you guys be informed if you notice that kind of bug
I am going to add to my original post and say that I am positive that something has been done to the rate at which critical hits are made.
Compared two parses of a Zit fight, one from 6/28 and one from last night 7/5. The logs I looked at were both of similar durations (approx 5 minutes), and my personal crits went from 84 to 40. I then looked at our guilds most steady dps, (a few rangers, two rogues, a bst) and each of them landed approx. one half the amount of crits as pre-patch.
I realize I'm not a pro at parsing and understanding all the technical things here, but these toons were all geared the same, buffed the same, AA'd the same pre-patch and post-patch. So I'm thinking that the results should have been a lot closer than they were. Our guild actually had a serious problem with Zit last night due to lack of dps.
Its been suggested that the consolidation of AAs actually messed up some of the effects they are supposed to have.
Or I could just be crazy. I really should go do some work. Hehehe
Conclusion: When compared to my parse from last night, I can comfortably say that whatever else may have happened with this patch, they didn't break critical hit rates. The slightly higher rates here can easily be accounted for by having raid haste (this is primarily a raid parse) as opposed to beastlord or ornate glove haste, which is what I had last night.
Last edited by SincroFashad; 07-06-07 at 02:15 PM.
on test there is a bug that has been fixed ( confirmed by a dev ) but has not been patched yet and might have went to live without the actual fix. The way it's bugged is if you spam you BS ability as soon as it pops or lets you press it, it won't be calculated because the cooldown refresh has not been met according to the server. The BS cooldown will reset as normal but you'll notice no damage done and if you turn on " my misses ", you'll notice you didn't failed either; it just didnt fired...
That is suposed to be fixed on test in the next patch.... this is not exactly a damage bug like you guys been taling about but I thought it would be nice to let you guys be informed if you notice that kind of bug
I don't think this went live. I've been trying to replicate this bug on Xegony and am not having any success. I even loaded an autofire thing which presses the button way faster than my fingers could possibly hope to without seeing this result. Is it possibly due to latency issues? My ping is normally 120-140ms.
I use to backstab for 13-14k on single hits often... I am lucky now to get a 9k'er. I too have noticed, however a drop in my DPS recently, as far as how often I am critting on backstabs mainly. Regular hits I see a lot of anyways, and haven't had a chance to compare in a parse since last patch. But I certainly have noticed a decrease in crits on my backstabs.
I took a small break a while back for about a month as well... and when I came back, I noticed I wasn't 14k'ing on single backstabs ever, or even 12-13k... but my regular hits seemed to have increased a bit. Now I know this was a while back... but with work and other crap lately, I haven't been a safehouse forum Troll in a while... Did I hear correctly that our regular hits and backstabs were tampered with a while back even before this last patch?
Thanks.
Last edited by GangrenousBlades; 07-25-07 at 08:43 AM.
I use to backstab for 13-14k on single hits often... I am lucky now to get a 9k'er.
Thanks.
RNG = Random Number Generator.
The only way you are backstabbing for 13-14k is with Assassin or razorarc and shaman epic click.
Now in order for that to happen, you would have to
A.) Backstab for max damage
B.) Score a critical hit on that max backstab damage.
C.) Have the shaman epic effect it, Which will be around 40% of all crits.
Here's a burst parse from tonight for me,My High crit was around 13k.
Code:
Damage By Kills Total Duration DPS ADPS AD Max Avg Min Accuracy Evasion Defense Hits Misses Blocks Dodges Magic Parries Ripostes
Dalnoth 371834 00:01:51 3349.86 3319.95 10 13384 791.14 90 81.60% 11.32% 2.08% 470 94 0 6 0 6 0
I'm only 56 atm, so I think it will be a long time before I start seeing BS in the thousands. I would think, however, that BS would be a bit better than it is atm. When I use Thief's Vengeance, I would expect to do better than I would with a regular BS. There is usually no difference. In fact, most of my regular BS dmg is higher than it is when I use my combat skill. On rare occasions, I get between 500 - 750 with a crit using my skill. I hope Sony hasn't really screwed around with our BS. Has there been any word from the developers? Is this discussed somewhere else?