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Krazin
Krazin is offline
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Join Date: Mar 2007


 
Dikamin can you verify
Reply With Quote   #1

You posted that our changes went on test with Game Updates 2. Can you verify which changes made it in, and which did not. You don't need to really go down that whole long list, just find out which ones did not make it. And maybe find out why they tried sneaking it in. Try and find out what surprises they added in for us.


Kraz


Krazin
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Re: Dikamin can you verify
Reply With Quote   #2

Shank line now has a 10 endurance cost. Confirmed no cool down.

Relentless now costs 191 energy. Confirmed adding 40 max endurance and restoring 20 endurance every second for 30 seconds. Confirmed on a 10 minute timer. Still does global cooldown.

Keen Eye line confirmed the new durations up to Keen Eye II.

Blindside, 300% weapon dmg + causing all attacks to crit for 4 seconds.

Ploy now states that it makes the target vulnerable to back stab attacks for 6 seconds. States it like that. Back stab attacks. Does that mean backstab or backstab, shank, and shiv?

Drub confirmed as having no cooldown or endurance cost.

That is all I can test. My character on the test server is only lvl 16. Someone else will have to fill in the blanks about the rest.


Kraz


Dikamin
Dikamin is offline
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Join Date: Apr 2004
Location: Minnesota


 
Re: Dikamin can you verify
Reply With Quote   #3

I am currently setting up for Raid testing ill get a list going later tonight guys.


Krazin
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Re: Dikamin can you verify
Reply With Quote   #4

Very cool. Things to focus on Dikamin.

Ploy, does it work with all back stab attacks or only backstab?
Quickblade, what exactly does the text of the abillity say?
Shank/Shiv, what are the endurance costs of them at the highest lvls and are they both without cooldowns?
Eviscerate, what does the text on the ability say now?
Escape, does it work yet?
Vital Strikes, what does this ability say now?

Also, since your raid testing. Is stealth fixed?

Kraz



Last edited by Krazin; 07-30-07 at 04:54 PM.
Dikamin
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Re: Dikamin can you verify
Reply With Quote   #5

Still busy but one of the greatest things AE DS is fixed, more to come later.


Krazin
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Re: Dikamin can you verify
Reply With Quote   #6

Wow that was quick. Can you now verify that the one guy that amazingly fixed a "coding issue" that had people stumped for 6 months in less than a month is now fixing the dmg from thrown weapons like we were told he was going to. Man they need to give that guy a raise. Maybe go out and hire like 10 more of those guys and damn they could have this game turned around in no time.


Kraz


Dikamin
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Re: Dikamin can you verify
Reply With Quote   #7

I didnt get done with anything till really late last night. so dont got a full detailed list of anything at the moment. Plus i need to head off to work.

But yeah AE DS is fixed.
escape seemed to be working the few times i used it.
Ploy just seems to make it vulnerable to backstabs
Blindside couldnt accuratly test due to some issues. Need to have a chat with Talisker.


But anyhoo i need to head off to work. Ill try to get a full list the moment i get home and can log on test server. Get ya guys exact ability descriptions.


novacaine
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Re: Dikamin can you verify
Reply With Quote   #8

Well that's good news...at least the biggest issue since launch appears to be finally taken care of.
Thanks for the update, Dikamin


PsiKoTicK
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Re: Dikamin can you verify
Reply With Quote   #9

Dude. They fixed AE/DS? I think I may wet myself.


Dikamin
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Re: Dikamin can you verify
Reply With Quote   #10

Krazin said:
Wow that was quick. Can you now verify that the one guy that amazingly fixed a "coding issue" that had people stumped for 6 months in less than a month is now fixing the dmg from thrown weapons like we were told he was going to. Man they need to give that guy a raise. Maybe go out and hire like 10 more of those guys and damn they could have this game turned around in no time.


Kraz
*cough* It helps when they actually assign someone to fix the problem.


Louden
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Re: Dikamin can you verify
Reply With Quote   #11

Does Clout work now?


Krazin
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Re: Dikamin can you verify
Reply With Quote   #12

Ok most of the questions were answered. Do we not have any rogues on test that can look at vital strikes, quickblade, eviserate, or how much endurance cost is on shank/shiv line?


Kraz


vjek
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Re: Dikamin can you verify
Reply With Quote   #13

I'm more than a little concerned that there have been apparently no changes to darts, flechettes, poisons, and scrolls....?

Making a few very small adjustments to a few abilities (which is all that has been posted as for sure so far) is insufficient. As has been pointed out by several other posters on here and the official forums, the current list represents a few SQL update's to the Abilities database. A few minutes at best, a few hours at most. It had better not be the whole "rogue update".

I'm happy to hear that the AE/DS breaking Stalk may be fixed, but as nothing new has been forthcoming regarding darts, flechettes, poisons, and scrolls or the possibility of any specializations (ala clerics, monks, shamans) ... well let's just say my drolvarg-dung detector is starting to beep.

(Hint for Dikamin/Talisker/Glip: This is where you're supposed to paste in a post the complete list of Rogue changes.)



__________
Kajin
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Re: Dikamin can you verify
Reply With Quote   #14

vjek said:
I'm more than a little concerned that there have been apparently no changes to darts, flechettes, poisons, and scrolls....?

Making a few very small adjustments to a few abilities (which is all that has been posted as for sure so far) is insufficient. As has been pointed out by several other posters on here and the official forums, the current list represents a few SQL update's to the Abilities database. A few minutes at best, a few hours at most. It had better not be the whole "rogue update".

I'm happy to hear that the AE/DS breaking Stalk may be fixed, but as nothing new has been forthcoming regarding darts, flechettes, poisons, and scrolls or the possibility of any specializations (ala clerics, monks, shamans) ... well let's just say my drolvarg-dung detector is starting to beep.

(Hint for Dikamin/Talisker/Glip: This is where you're supposed to paste in a post the complete list of Rogue changes.)

Agree, here is my short poison/device/scroll problems list.

Advanced Snaring Fletchettes do not work. They may hit unlimited targets, but I haven't wanted to test since they sure as heck don't snare 95% if they snare at all. Maybe they accidently put 5% instead of 95% like they did on ruin III with 40% instead of 60%.

Change Blinding Fletchette so someone might actually use it. I bet if I wasted a crystal bulb on it now I'd get server discovery if not world.

Add damage to Water of Life Darts. The advanced version of VII does only around 200 per hit, which even in a long fight adds up to like 1 extra ability attack or less.

Add damage to Enflaming Veins Flechette. It has no global refresh which is good but its almost a waste of time to click. You can't even macro it into other attacks because it will get used up even if the bleeding effect is not on the target. I accdently made the advanced version of this one once and still found it laughable. Waste of time to use, and waste of space to keep.

Add damage to Exploding Fletchette. The traditional idea behind AoE is that it is supposed to do more damage overall by doing less damage to multiple targets. This can mean reletive high damage with low number of targets or lower damage that can inflict a large number of targets. In this case we have very low damage and very limited number of targets. There is no way that even in the best case could this fletchette even match the damage of our skills much less do better. Simply a waste of time, space, and cash.

Our Blood of Decay darts work fine when we are the only rogue but if you have more than one (insert laugh), then if one rogue takes over sleeping duties on a particular mob, no matter how many times the new rogue throws a dart, it will still wear off the second the old rogues dart wears off. As in the sleep state is only a switch that gets toggled off every time 1 rogues dart wears off, and does not check to see if another rogue is using the effect as well. This test was done with 2 different levels of the dart so I am not sure if it works as intended when using the same level of dart.

Leaden Dart, seems nice but honestly the difference is so slight, it is more of me wanting it to work and thereby assuming it does. This effect could have been broken the entire time and I still wouldn't know because I just don't see a real difference. Not to mention it gets out-shined by other classes debuffs that overwrite it.

Scrolls - Well I like them all I just wish the str/dex would stack with other buffs we don't have to pay for. Seems to me if I pay for my self buff it should either stack with, or be way better than the one rangers get for free and can cast on other players.

Poisons - Totally unnoticeable. I dare you to tell me if I'm using them or not using them when I am in a group with you. I mean if you got to use those Rare stolen vials for something I use Water of Life or Scarlet Flame because technically every bit helps, but Azure Flame is completely useless and I have never even heard of anyone using it. As for Siren's Kiss, I have never used it up until now but I'll hold judgement pending the shank/shiv change to see if agro is really that bad. Although with a good tank I shouldn't need it.

Lint Receipes - OK what were you guys thinking here. 3 of them completely useless. Lint bandages are fun but still require a lot of farm time for 2 lousy bandages that don't give to good of a heal. And even if you spend a week farming nothing but link to get a stock pile, you can only stack them to 4 so you gotta waste half a bag or more to store your stash.



Last edited by Kajin; 07-31-07 at 02:47 PM.
Dikamin
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Re: Dikamin can you verify
Reply With Quote   #15

Well **** test server is down. But basicly the list posted on the forums for sure hit Test.


Ceradaxas
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Re: Dikamin can you verify
Reply With Quote   #16

ok, 50 rog copied over and test server is up.

so far, escape DOES work when you have aggro, but does NOT put you in stealth anymore upon activation, will test more.

Walked up to a lvl 50 mob with 500 hide/sneak and it instantly saw me, doing the ??? as soon as i got close at all. So any sort of "beefing up" of stealth for the purposes of sneaking past mobs a little higher than us without having to contstantly use shadowy flachettes has not happened yet.

anyway, these are just first impressions as i logged in and ran over to a mob to test escape. was in tehatamani Temples chunk.


Velkyrin
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Re: Dikamin can you verify
Reply With Quote   #17

Ceradaxas said:
ok, 50 rog copied over and test server is up.
Did I miss something ? How do you do that ?


Ceradaxas
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Re: Dikamin can you verify
Reply With Quote   #18

all shidreth server characters have been copied over to test. other servers will be copied as needed etc


novacaine
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Re: Dikamin can you verify
Reply With Quote   #19

Stupid question...characters are being copied, or moved to the test server from your server?


Dikamin
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Re: Dikamin can you verify
Reply With Quote   #20

novacaine said:
Stupid question...characters are being copied, or moved to the test server from your server?

There gonna copy the carcters from i think all th servers over to test, for testing of update 2 so people can test it before it goes live. they started with Shidreth than they will move on to other servers. They are not moveing carcters over they are just copying the toons over. Which than they will be deleting the copy carcters off the server when they are done with testing update 2.


novacaine
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Re: Dikamin can you verify
Reply With Quote   #21

Dikamin said:
There gonna copy the carcters from i think all th servers over to test, for testing of update 2 so people can test it before it goes live. they started with Shidreth than they will move on to other servers. They are not moveing carcters over they are just copying the toons over. Which than they will be deleting the copy carcters off the server when they are done with testing update 2.

Oh, very good then. Thank you for the clarification


Louden
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Re: Dikamin can you verify
Reply With Quote   #22

When someone gets a chance would they please inform me if Clout actually works now. I play on a pvp server and would like to know if it will be viable upon update when our damage is capped at 40% life per hit on a pvp target. Is clout working as intended giving a 6 sec/or 5 hit stun and is it on a 5 minute timer?


Cummings
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Re: Dikamin can you verify
Reply With Quote   #23

I'm very glad to hear about alot of the fixes. I have to be honest though. I am a little disappointed that they "Fixed" the AE/Stalk problem. Don't get me wrong here, I TOTALLY agree that the DS aspect of breaking you from stealth was complete horsecrap but the AE breaking your stalk I was fine with because it makes our Smoke Bomb skill useful. You have to actually react to the situation you're in and not just start your attack and spam your combat arts. Now it just feels like a skill to give you so you feel better about leveling. I know the argument will come up as, we need to use that skill after Ploy or if we pull agro to get back in stealth, but those are the ONLY times you will use that skill and IF you're pulling agro, you're either doing something wrong or have a crappy tank. I'm not saying this to be argumentative, but just think if we get hit with an AE, why WOULDN'T we lose stealth? At least make it a percentage chance to lose stealth. Just seems a little TOO easy for me.

I would like to see our buff scrolls increase in duration and I'm VERY happy to hear that Escape is working ALMOST as intended.

I do think our class needs some tweaking but when I read the forums, it sounds like our class needs a major overhaul and I just think that's a bit overreacting.

Just my two cents and thanks for the info. I'll be doing some more testing of my own this evening.


Fafnyr
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Re: Dikamin can you verify
Reply With Quote   #24

Having the AE/DS fixed, which is great, will highlight how irritating it is that we run slow. Like I presume all of you, after a fight if your group is moving around to the next mob, I drop out of stealth so you can keep up and then into stealth before you attack.... and you can rationalise that because your stealth is resetting frequently bc of AE/DS issues. (A compensatory fix could be a movement booster for 30 seconds like disciples get... so we can hit the booster if we've fallen too far behind)

And on the other theme, try playing other classes at high levels if you think our class needs an overhaul. When log parsing works better, it will be interesting to see proper statistics on how we stack up, and a related overall group benefit when coupled with buffs and extras that other classes bring to a group.

Faf
50 bard/rogue


Ceradaxas
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Re: Dikamin can you verify
Reply With Quote   #25

Edit: doh Faf beat me to the punch hehe, the following is a reply to Cummings post

umm each time stealth is broken, for example by AE, we lose stalking.

stalking generates damage/crit/accuracy/deaggro the higher the rank of stalking u are in.

having to use smoke bomb starts the rank climbing all over again.

mobs generaly AE so much, and it takes long enough to gain ranks, that getting to and staying at stalking 6 for any length of time at all has been a pipe dream, until this fix.

you may be happy with nothing but rank 1-3ish, or maybe are at a lvl where thats all u have, but I am very very excited about being able to get to and stay in our actual ONE stance we rogues get, and make full use of it.

if I overaggro, and lose stalking because of it, then smoke bomb allows me to re-enter stalking and I deserve the wait time of climbing back up thru the stalking ranks. (or I can use shroud of shadows if its up, to pop back to max stalking after smoke bomb)

not attacking anybodies play style, I just see this as nothing but a rock solid fix that has been needed since day 1.

Now if they can just fix it so movement buffs actualy stack with stealth, then we will be set.

Could keep up with group most of the time with 22% or less total movement penalty. With the current bug (confirmed as such by Dikaman) of almost no movement buffs applying to us in stalking tho, we are usualy far far far more than 22% slower than the group is moving, more like 80-100+ slower, meaning if we want to make it to the next mob in time to actualy be in on the fight, we have to drop stalking, and start the rank climbing all over again when we get to the mob.

Stalking is our One "combat stance".

The only thing that should knock us out of it, is if we get aggro and are hit.

No other class has a Conditional combat stance, no other class has to sit and wait 40+ seconds AFTER starting to fight, to get the full benefit of their combat stance. Hell, no other class has only ONE combat stance that I am aware of heh.

Talisker is im sure aware of the movement thing, and I think Dikaman was saying its being worked on. If thats fixed soon, on top of the AE/DS fix we got, then I'll be one super happy customer =)



Last edited by Ceradaxas; 08-01-07 at 04:17 PM.
Krazin
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Re: Dikamin can you verify
Reply With Quote   #26

Don't worry guys. I will be the only one to keep posting useful information. You guys keep bitching about trolls, vultures, or w/e in the other thread.

Vital Strikes, confirmed as being 4 seconds in duration.
Shank and Shiv both at highest rank are confirmed as having 10 endurance cost each.
Eviserate, confirmed as being 585 dmg 3379-3556 dot up from 413 dmg 1687-1778 dot.
Quickblade, confirmed the text now states it does not work on dots and the double dmg works on "most" attacks.


Kraz


vjek
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Re: Dikamin can you verify
Reply With Quote   #27

I'm saving my typing fingers for when it hits Live, and I'll do an old vs. new comparison based on my previous post.


Mythdarr
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Re: Dikamin can you verify
Reply With Quote   #28

vjek said:
I'm saving my typing fingers for when it hits Live, and I'll do an old vs. new comparison based on my previous post.
Woot!! Can't wait, seriously Vjek you are really dedicated and just wanted you to know I appreciate it.




Journeyman Weaponsmith Ubik of Varking, *Where's the love?/Kojani is sexy™*
novacaine
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Re: Dikamin can you verify
Reply With Quote   #29

I agree with Myth...thanks for looking out for the class and backing your comments up with facts Vjek! You're helping to give you and your fellow Canadians a good name again lol


robfo
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Re: Dikamin can you verify
Reply With Quote   #30

novacaine said:
You're helping to give you and your fellow Canadians a good name again lol
Hm? Did Canadians ever lose their good name? i have never been aware of this.



--------------------------------
Sth, 32 rogue on Gelenia (retired)
Nth, 50 necro on Gelenia
novacaine
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Re: Dikamin can you verify
Reply With Quote   #31

No, not really...well...Bryan Adams didn't do you guys all that much justice back in the day lol
I was just being a smart a$$


Shadowatcher
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Re: Dikamin can you verify
Reply With Quote   #32

[quote=Ceradaxas]ok, 50 rog copied over and test server is up.

so far, escape DOES work when you have aggro, but does NOT put you in stealth anymore upon activation, will test more.

Walked up to a lvl 50 mob with 500 hide/sneak and it instantly saw me, doing the ??? as soon as i got close at all. So any sort of "beefing up" of stealth for the purposes of sneaking past mobs a little higher than us without having to contstantly use shadowy flachettes has not happened yet.

anyway, these are just first impressions as i logged in and ran over to a mob to test escape. was in tehatamani Temples chunk.[/QUOTE]

Kinda off-topic and delayed but it may save someone a little grief somewhere down the line. Any lvl 50 mob in the Tehatamani area would be located within the crypts, and they all see through stealth regardless of hide/sneak skill. This is the impression i got through testing at least


Ceradaxas
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Re: Dikamin can you verify
Reply With Quote   #33

with even just shadowy flechette 1, or my hide/sneak gear, I can sneak past any mob anywhere in any tehatamani chunk.

My test of walking up to the mob with no Additional + sneak/hide over my base 500 each was just a quick attempt to see if they had added any kind of level buffer to let us sneak past higher level mobs.

My main goal had been to test escape, and i expected to get seen since the buffer thing was a real long shot. After using escape I popped a shadowy (i only bother making shadowy 1 since that gets u past anything) and snuck past them no problem.




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