In addition to the three unlockable Pyro weapons, we've made a significant addition to the base Pyro flamethrower. By hitting the alt-fire key, the Pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles. It’s a highly versatile tool, allowing Pyros to get away from nearby enemies after igniting them, to kill enemy soldiers with their own rockets, or to separate enemy Medics from their healing targets. In particular, it allows a skilled Pyro to contain an enemy invulnerability push, and even to separate the Medic completely if the surrounding terrain supports it.
The first Pyro unlockable is The Flare Gun, which replaces the shotgun. It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
The second Pyro unlockable is The Backburner. This flamethrower is built for the Pyro who likes to ambush their opponents. It removes the compression blast capability, instead guaranteeing critical hits whenever it’s used on an opponent from behind. To aid in survivability, it grants the Pyro an extra fifty health.
The third Pyro unlockable is The Axtinguisher. This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t. A great combination with the The Flare Gun, or with another Pyro buddy riding alongside doing the igniting.
SPOILER:
Combined Fire: Use your shotgun to finish off 20 players you've ignited.
Firewall: Ignite 5 Spies who have a sapper on a friendly building.
Cooking the Books: Ignite 5 enemies carrying your intelligence.
Spontaneous Combustion: Ignite 10 cloaked Spies.
Trailblazer: Ignite 10 enemies that have recently used a teleporter
Camp Fire: Kill 3 enemies in a row, all within the same area.
Lumberjack: Kill 3 people with your axe in one life.
Clearcutter: Kill 6 people with your axe in one life.
Firewatch: Ignite 10 snipers while they are zoomed in.
Burn Ward: Ignite 3 medics that are ready to deploy an Uber-charge.
Makin' Bacon: Kill 50 Heavies with your flamethrower.
Plan B: Kill 10 enemies while you're both underwater.
Pyrotechnics: Kill 3 enemies in a single uber-charge.
Arsonist: Destroy 50 Engineer buildings.
Controlled Burn: Ignite 50 enemies capturing one of your control points.
Dead Heat: Kill an enemy in the same second that he kills you.
Pilot Light: Ignite a rocket-jumping Soldier while he's in midair.
Freezer Burn: Provide enemies with freezecam shots of each of your taunts.
Hot on Your Heels: Kill 50 enemies with your flamethrower, from behind.
Next of Kindling: Ignite an enemy, and the Medic healing him.
Second Degree Burn: Kill a burning enemy who was ignited by another Pyro.
Weenie Roast: Have 2 enemy Scouts on fire at the same time.
Baptism by Fire: Force 10 burning enemies to jump into water.
Fire and Forget: Kill 15 players while you're dead.
I Fry: Ignite 10 disguised Spies.
OMGWTFBBQ: Kill an enemy with a taunt.
Got A Light?: Ignite an enemy Spy while he's flicking a cigarette.
BarbeQueQ: Cause a dominated player to leave the server.
Dance Dance Immolation: Kill 3 enemies while they're taunting.
Hotshot: Kill a Soldier with a reflected critical rocket.
Firefighter: Kill 500 enemies.
Fire Chief: Kill 1000 enemies
Attention Getter: Ignite 100 enemies with the flare gun.
Pyromancer: Do 1 million points of total fire damage
Hot Potato: Reflect 100 projectiles with your compressed air blast.
OMGWTFBBQ are you ****ing kidding me? I totally didn't know the Hadouken taunt actually did damage
Edit: Page 2 owned.
Master Tailor Toprem Spaztastic, level 75 Drizzlecaller of Karana. Member of Clan Ta Veren
I'm going to need a little time alone after this patch.
I don't see any that are way way hard to do eather (like the 5 exploded enemies in a single uber one that continues to mock me on the medic).
when medic game out I got a couple right away because it tracked prior actions. If this is true for pyro, I will get like 15-20 of them right away lol, so they probably wont do it. I love pyro, 100+hours of play, my 2nd closest is scout with...30ish.
I'm going to need a little time alone after this patch.
I don't see any that are way way hard to do eather (like the 5 exploded enemies in a single uber one that continues to mock me on the medic).
when medic game out I got a couple right away because it tracked prior actions. If this is true for pyro, I will get like 15-20 of them right away lol, so they probably wont do it. I love pyro, 100+hours of play, my 2nd closest is scout with...30ish.
Yeah, I was pretty happy looking at the pyro list. Nothing looks too out of the ordinary and most of the achievements could be unlocked just playing normally. It's also nice to not have to rely on other people for them. (I just can't seem to get a demo to blow up 5 buildings for me. Closest I've gotten is four. :( )
I also like how some of the new achievements require the new weapons. I was really surprised that there weren't any like that with the medic achievements. The Kritzkreig really added a lot of possibilities and might've encouraged its use more.
(I just can't seem to get a demo to blow up 5 buildings for me. Closest I've gotten is four. :( )
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This one was easy for us, we run into so many engineer campfests that went sticky crazy and got the achievement for 3 different friends in the same match.
This one was easy for us, we run into so many engineer campfests that went sticky crazy and got the achievement for 3 different friends in the same match.
I wouldn't think it's overly hard, but I notice a lot of demos are mainly concerned with getting the sentry and then going after players. It's sort of strange considering leaving the dispensor and teleporters up just means it's all that much faster that the engineer will have a fully functioning sentry back up. Unfortunately, I don't have a mic so I can tell them what to do yet.
The Demoman one is one of the few I did on an achievement server, I never found an opportunity to uber a demoman with that much engineer crap up in one area.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 2 community maps: cp_fastlane and ctf_turbine
Pyro
Added alt-fire compression blast to the basic flamethrower
Added The Axtinguisher, The Backburner, and The Flare Gun
Hadouken taunt now kills people it hits
Tuned the flamethrower hit detection to improve detection versus retreating opponents
Removed Flamethrower's damage falloff (was falling off to 25% by the end)
cp_well
Added a route from the forward central foyer up to the battlements
Redistributed health and ammunition throughout the bases
ctf_well
Added a route from the forward central foyer up to the battlements
Removed central building, reduced overall map length
Redistributed health and ammunition throughout the bases
Other Notes
Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
In-game avatar images will now have a badge around them if the player is your friend
Fixed bug that allowed players to move around in a reference pose
Added custom death icons for unlockable weapons
The player join team message now specifies whether the player used the auto team option
Payload maps now support four control points per stage
Achievement dialog will stay open when you're moving in & out of the game and the main menu
Added full Russian localization, with both fonts & speech
Returned the "Report a Bug" option to the main menu
Errr payload maps already supported more than four, Mine has seven points. Soldier change is pretty weak. Evidently the Hadouken taunt didn't do damage before, but does this mean ONE HIT kill or just damages them now?
Hot ****, the achievement window stays open now and on the same page you left it on. However, the achievements AREN'T like the Medic ones, none of your previous stuff counts for this stuff
I havent played in a month or so, but I'm really itching to get back in. Thank god the family is going off to visit relatives for a few weeks without me!
So are the servers one big flame fest now? I really cant wait till all the new sets are out so things can get back to normal.
And what are the two new fan made maps like? Did they put them into the regular roation on servers?
Well stayed up later than I should but down to needing 9 of the achievements. Cooked Books seems bugged since I know I've burned a ton of intel runners and am stuck on 3/5. Combine Fire is going to be hard until the pyro pop drops off (its just swarms of bad pyros dying 2-3 at a time).
Rest to go are Pyrotechnics, Firefighter/Chief (for 375 kills into them last night), Attention Getter (need to work on my flare gun aim a lot), Controlled Burn (enemies pushing their cart count, so this should go fast), Pyromancer (80k in, 920k damage to go), and Hot Potato (81 of 100 reflect including 4 soldiers killed by rocket, 2 mass kills by reflected crit rocket, and 1 demo I bounced a crit sticky back and who kindly detonated himself for unknown reasons)
Opinions of the weapons so far:
Flare gun has amazing range, and if you figure aiming it fast it makes engies and snipers have to move around a lot more. Also since it sets people on fire, 2 man pyro teams of flare and axestinguisher work great.
Backburner is AMAZING when you have a map that is conducing to back attacks. We were playing Warpath, I jumped below the middle bridge, run thrugh the tunnels and came back up and behind blue team at they were capping. Roasted like 7 peeps including 2 medics and 2 heavies before they even knew I was there. The extra life is also nice, but the lack of the compresses air hurts as I get used to using it.
Axestinguisher is also pretty cool, but with so many pyros playing right now, its hard to light someone on fire and use it.
The new compressed air gun alt fire is my favorite part of the patch though. Its amazing. Someone up on your grill? Light and send them 10ft away. Soldier shooting rockets downa long hall? Reflect them back or even more fun, attack from side and make him fire into a wall. Great for antipyro (used this to keep the 3 man idiot packs off me), and especially fun to use to make feet leave ground so that sentry guns roofbox people.
Great, great patch, only thing missing is fixing it so that soldier and demo suicides still count as kills when on fire.
Had a really funny moment last night. I was a pyro, and I was able to sneak up on an enemy sniper at the same time as a spy. The spy graciously backed off and allowed me to hadoken the sniper.
I totally didnt see that you didnt need ALL of the achievements for the Pyro, unlike the Medic. I still want to try and finish them off just so I am only left with "Friends Like These" again since I can never find seven friends on all at the same time, let alone playing on remotely the same severs.
Edit: Im really kicking myself for using an Achievement server this time around, 53 destructions in one life just screams taint :O/, much more than my kills / points in a single life does. At least ~20 kills is believable, for decent players at least, not me since I suck and don't expect to stay alive as I goes balls out to win, not camp / get points.
I'm liking the Pyroclasm far better than the Medicocalypse. Even with the initial 80% pyros, at least action was still happening on the map. Also, it seems to have died down a LOT faster.
Since the new pyros can actually hurt people now, having half a team of them leaves the maps still playable, unlike the swarm of medics who would refuse to heal anyone and chase after scouts with the needle gun.
I'm liking the Pyroclasm far better than the Medicocalypse. Even with the initial 80% pyros, at least action was still happening on the map. Also, it seems to have died down a LOT faster.
It died down faster because people found a program that you double click and it instantly gives you all available achievements. General, Medic, and Pyro. Had a guy talking about it the other night on Gravelpit I think it was. 30 seconds and you have all unlocks apprently. Hopefully Valve fixes it soon. First they left a cheat code in to get em all for Medic, now this.
It died down faster because people found a program that you double click and it instantly gives you all available achievements. General, Medic, and Pyro. Had a guy talking about it the other night on Gravelpit I think it was. 30 seconds and you have all unlocks apprently. Hopefully Valve fixes it soon. First they left a cheat code in to get em all for Medic, now this.
As far as I know, that's been around since the Medic achievements. Someone was talking about it on another forum during that. No clue if Valve just isn't aware of it, just doesn't care, or can't fix it.
I got in for a couple rounds of 2-fort last night. Was nice to see that while there were many pyros that it wasnt overwhelmingly so. Seeing some of the new gear in action was interesting, though I never saw a bounced back rocket while I was playing soldier.
Worst moment was being down 2-0 and seeing three pyro-medic teams run into the courtyard and uber up. Think they cleared out our fort and waltzed back with the intel in record time.
I got in for a couple rounds of 2-fort last night. Was nice to see that while there were many pyros that it wasnt overwhelmingly so. Seeing some of the new gear in action was interesting, though I never saw a bounced back rocket while I was playing soldier.
I was playing a soldier on Turbine yesterday. At first I was really hesitant to use my rockets against pyros, but then I realized they were all using backburner instead. Considering the extra 50hp and the ability to pretty much decimate anyone you come up on from behind, it does seem to be the obvious choice for most pyros.
I was playing a soldier on Turbine yesterday. At first I was really hesitant to use my rockets against pyros, but then I realized they were all using backburner instead. Considering the extra 50hp and the ability to pretty much decimate anyone you come up on from behind, it does seem to be the obvious choice for most pyros.
I cant blame them, I so love the sound of crits ticking off. I believe I only saw one pyro using the flare gun, but more with the backburner. Any reason that they wouldnt be using the flare gun? That one in particular sounds like a no-brainer to me.
I cant blame them, I so love the sound of crits ticking off. I believe I only saw one pyro using the flare gun, but more with the backburner. Any reason that they wouldnt be using the flare gun? That one in particular sounds like a no-brainer to me.
The shotgun is a lot more useful for killing other pyros, finishing off burning opponents who make it out of flamethrower range instead of having to chase them down, and general close to midrange combat. If you get into the habit of switching between the flamethrower and shotgun depending on the opponent's position, you'll start missing the shotgun's extra damage when you have the flaregun equipped.
The flaregun is rather pointless up close, since it only does a small amount of initial damage, and you'll be setting them on fire with the flamethrower anyway. It's useful in some places, like lighting up defenders on point C of gravelpit, and harassing people at range or on sniper balconies. In most situations though, the shotgun is more useful.
Achievement unlocks are stored client side and the character loadouts server side. So Valve could monitor and reset people's achievements that are suspicious but its a pointless endeavor.
Btw, just started up a server for me and a few friends. If you're interested (it will usually have people on it 6-10pm PST) its *COG* Crank Old Gamers server. It shows in the server listings. Pretty much standard valve maps while we work on learning how to run a server. If you notice anything weird let me know.
Hmm, it was under the normal internet tab before...I'll have to check and see if I messed something up.
Ok, I think I was experimenting with class limits and that would put it in the custom tab. I'll probably disable that and only use when needed though. Heres a link to the free web page they give you with your rental. Gives info on the IP and eventually will show players and scores.
This is going to be the biggest TF2 patch yet, going to add a new gameplay mode, dunno which I would assume Hunted, and several new maps, don't know if they are going to be several community ones or not, the community one this time is Steel. The Heavy's fist replacement sucks, five seconds of crits is terrible, which they should have learned from the Kritzkrieg since it is utterly worthless. The achievement names are hilarious plays on communist and socialist names/terms, you can decipher what they are by looking at their file name. Seems like they are going to make his Fist taunt a one hit kill like they did for the Pyro's shotgun.
According to the internets, the shotgun replacement is a sandwhich that acts as a 100pt medkit, the minigun is one that does 25% less damage while it slows down people it hits by 50%.
Currently the only known weapon is the K.G.B (fitting for a Russian lol)
The Killing Gloves of Boxing. Slower than fists, but a kill gives you 5 seconds of critical hits.
Currently the only known weapon is the K.G.B (fitting for a Russian lol)
The Killing Gloves of Boxing. Slower than fists, but a kill gives you 5 seconds of critical hits.
That info comes from people on SA that were beta testers, and Konspicuous Konsumption's filename is h ttp://steamgames.com/tf2/heavy/images/AchievementIcons/tf_heavy_eat_sandwiches.png, so Im thinking the info is pretty real.
A new 'meet the ____' video is up, and you may be suprised who it is...
NOMNOMNOMNOM
NOMNOMNOM! friggin awesome!
Arena mode sounds fun, though I'd have to think that spies are going to rule that mode. I really like the look of the new alpine maps. I just wish my video card wasnt on the blink =/
Effsee -~- Grand High Super Duper Awesome Sauce No One Expects The Spanish Inquisition Great Pirate King of Sniper Island Captain General Colonel Wingman Consigliere Shadow Warrior of the Highwaymen - Chief Warrant Officer of the Department of Annoying Teannin