Free Demo and Complete Retail Versions Deliver Powerful Creativity Tools to Create, Play and Share
Redwood City, CA - April 25, 2008 – Get a jump-start on creating your own universe in Spore™, the highly anticipated game from the creators of The Sims™. Electronic Arts Inc. (NASDAQ: ERTS) and Maxis today announced that a free downloadable demo, and complete retail version* of the Spore Creature Creator will be available starting June 17, 2008. The Spore Creature Creator gives Spore fans, and those who are creatively curious, the first hands-on opportunity to design their own species and share it with their friends. All creatures designed with the Spore Creature Creator can be imported into the full retail version of the Spore for PC and Mac when it launches on September 5, 2008 in Europe and September 7, 2008 in North America.
The creature editor is amazing. Absolutely amazing. It's got pretty much all the functionality they promised. The game calculates animations based on your body parts, spinal cord arrangement, number of limbs, positioning of major joints....pretty much seamlessly. True, when it tries to do some of the preprogrammed emotes and animations, things can start to look a little weird, but all in all, I'm totally impressed.
The actual tactical side of creation creation also seems like it's going to be very cool. Mobility, overall power, health, stealth capabilities, flight, all these attributes are largely dictated by the body parts, weapons and additional perks you add to your creatures. And this is just the freakin creature editor! There's still a vehicle, city and spaceship editor to come! At first I thought maybe they were over hyping the capabilities of their editors a little, and the scope of the game was getting a little big for it's britches....but man, I can see why they've gone over board on creating a community database for the game. The possibilities are damn near endless, and I haven't even bought the full editor yet, still just playing with the demo editor.
While a lot of it does seem a little frivolous and G rated, in terms of animations, sound effects, and the overall look, they've left you just enough room to add some maturity to the game. With enough work, you can probably make anything look sinister enough to please most people.
For you sandbox game lovers out there, this could be one of the best sandbox games ever designed. Anyways, back to playing God
While a lot of it does seem a little frivolous and G rated, in terms of animations, sound effects, and the overall look, they've left you just enough room to add some maturity to the game. With enough work, you can probably make anything look sinister enough to please most people.
G rated?
I think that Maxis overestimated it's audience in certain ways.
I don't have any buzzing sound issues Pearll. Music in it is actually pretty decent, for backdrop music.
Has anyone gotten their confirmation email to join the thing yet? I sent mine out hours ago.
As far as the penis thing goes, I've been saying that for 4 months now. There's just no way you can prevent things like that from happening anymore. You could build a penis shaped -fill in random unit from an RTS- formation if you put your mind to it :P
I just meant that it's full of googley eyed monsters and cute ****.
Wow the wings actually look halfway decent in some places. Hope there are better wings in the unlocked version...and stuff can actually fly. I want to make all sorts of creepy flying **** with no legs.
Had to fiddle with the length and angles of the arm segments to get them to look halfway decent. Game is a land only creature lover it seems. Racist bastard.
Also all the little thingys I used to make the wing 'webbing' or whatever increased the creature complexity so much I can't add any more.
Spore is amazing, I was ticked off that they took so long releasing it, but seriously, it's soooo worth the wait so far. I'm really pleased with how freaking adorable it is too, I made the cutest creature ever. Hopefully Maxis will filter out the naughty creations, at least from the mainstream website and the program that downloads other creations into your universe.
So... is there any way to alter the body shape itself, outside of moving the spine? I wanna make a fatter, rounder creature.. Or maybe a flatter one like a stingray.
You can roll the mousewheel while hovered over pretty much any object to increase it's size. You can hover over individual vertabrae to make the part of the main body it links to fatter. But no, you can make the center body flat. It only increases or decreases in size as an orb.
I love that the sounds they make change with the creature being made! Although I have to say I am now sort of sad that those sounds go along with .... Spornicating I had to say it... /sigh so punny...
By the way, has anyone seen the Freaky Creatures yet?
I just got an invite to see it and talk to the devs and I'm wondering if it's worth it. What I've seen leads me to beleive it's a rip of the spore creature creator that ties into heads up fighting in an mmo environment.
I'd say that makes it fairly different from Spore. I also wouldn't be surprised if we see more iterations of the Spore CC in the next batch of games. As for whether or not it's worth it...I dunno, the SS look pretty hokey :P
Some pretty good articles on Gamespy describing game play, from the ocean to space.
The behavioral choices you make for your race like herbivore or what have you affect the development of your race through their entire life span. Their animations will reflect the kinds of things you've done, and a lot of your abilities later on the advanced stages will be based on the choices you've made previously.
They also talked about how delicately balanced the ecosystems of planets are, and how you can toy and play with the ecosystem to produce different kinds of planets.
The mind boggles at how many different ways and times you could play through it. The only thing I read I didn't exactly like is, you have to find genetic parts to actually use them for your creature. So just because you want to be a bad ass carnivore with huge jaws, you may have to wander the world and find that part first. But I guess that adds to replay value. And you can probably just choose to not advance to the next stage and keep looking for those parts.
Anyways, it comes out in about a month. Time to preorder!
I really enjoyed Wil Wrights talk at comic-con. I think one of the things that really struck me about it was the multiple ways to advance. Why be a badass warrior when you can be a badass ad executive and conquer the world with capitalism?
I also, for the first time, really saw the scale of the game. I now believe him when he says you can literally play this game for the rest of your life and not visit every planet or see every creature.
You tube has the Will Wright presentation in 7 parts now.. not great quality. Very enjoyable though.. you can tell the Civ and space epoc's have gotten polished a lot.
Video game's user content spawns naughty Web 'Sporn'
(CNN) -- When makers of one of the most anticipated video games of the year invited users to help design part of the game, the gamers jumped at the chance to create animated characters.
But some took it upon themselves to create something entirely different: a new kind of Internet porn.
It started when the makers of "Spore" released a Creature Creator program that allowed users to develop their own characters to drum up hype before the game's scheduled release in September.
The game, a joint venture from "Sims" creator Will Wright and Electronic Arts, allows users to create a unique creature and then control its evolution from a single cell into a complex cultural civilization.
Within 24 hours of the Creature Creator's release, gamers had gone creature-crazy, designing millions of critters that were all thrown into a database and shown on a YouTube channel for the public to see.
But scrolling through the database -- past the three-legged sea horse, past the seven-eyed wildebeest and the half-motorcycle-half-pig -- revealed something many users didn't expect. Buried among the more wholesome attempts were two-legged dancing testicles, a "giant breast monster" and a four-legged "phallic fornication machine," for starters.
These naughty -- some would say obscene -- creations have spawned an Internet meme nicknamed "Sporn," short for "Spore" porn.
For EA, the developer of "Spore," it's the downside to tapping into the booming user-generated content arena, which has made sites like YouTube, Flickr, MySpace, Facebook and Second Life so popular. These games and sites often allow people to create and host their own content in addition to creating cartoon personas, called avatars, for themselves.
Many of the popular user-generated content sites have faced similar challenges in trying to control obscene material. In Second Life, users can read Slustler, a cyberporn magazine, or buy programs that allow them to have animated sex with other characters.
"Whether it's modeling clay, dolls or crayons, a small number of people can be counted on to use it for something vulgar," said Lucy Bradshaw, "Spore's" executive producer.
Despite its "Sporn" issues, "Spore" is poised to become one of the most popular games because of its ability to let people tell their own story, rather than one mapped out for them, Bradshaw said.
"Rather than putting players in the shoes of Luke Skywalker or Frodo Baggins, we're giving them the opportunity to be George Lucas or Peter Jackson, as they create their own universe from scratch," she said.
But for every George Lucas and Peter Jackson, there's always a spoiler.
Enter the Spornmaster, a 37-year-old Web developer who refused to give his name for this interview. He, like many others, has spent hours creating characters and turning them into sexual beings.
"It came up simply as something silly and juvenile to do," he said.
The creatures are not just static. Users can create animated scenarios for the characters to engage in, some of which include sexually graphic acts.
When EA got word of the Sporn creations, it began working with YouTube to pull them down. Players who repeatedly upload "offensive content" are warned, suspended and eventually banned, Bradshaw said.
But the policing isn't restricted to EA and YouTube. Users also are able to flag and report content that they find offensive.
That angered some content creators, who feel that they should be able to create whatever they want.
"It was a totally ridiculous overreaction," the 37-year-old Web developer said. "I admit it is silly and juvenile, but I don't think there's anything perverted, vile or awful about it. If people find it offensive, they can simply not search for it online. No one is forcing anyone to see this content."
In response, he created a site to preserve as many of his naughty creations as possible. He said many other creators of Sporn have told him that they too were only joking around. But the Web developer and other Sporn creators have had their share of critics. On blogs and message boards, some have called these creators perverts.
"I consider this very similar to child pornography, at least to the extent of distributing the material to children," said 18-year-old Michael James from Calgary, Alberta. James said he has flagged about 10 of the "disgusting" creations.
EA plans to make sure nobody sees the content if they don't want to, Bradshaw said. When playing "Spore," users will be given three choices regarding people's creations: to receive no outside content, to receive content from buddies only or to receive all external content.
Bradshaw hopes the sexual characters don't spoil "Spore" for everyone or get in the way of what she says is a revolutionary game.
"User-created content gives players total control over their game experience and empowers them to express their creativity in ways that they never thought possible," Bradshaw said. "It also gives them a powerful emotional connection to the game, since they've created the world from scratch."
Miles Moffit, a gamer attending the University of Georgia who has created tons of "clean" characters on his own, is glad to know EA will be regulating what makes it into the game.
Moffit is eagerly awaiting the game's September 7 release. And if by chance a Sporn character shows up in his virtual "Spore" world, he has a plan.
"My initial reaction to discovering it in my final game would be to ban it so it wouldn't show up again and then blow it to pieces for the sheer satisfaction of it," Moffit said. "Go ahead, create a walking phallus. See how long it lasts in the databases and galaxies of 'Spore.' "
To the bolded parts:
That's an understatement if there ever was one. There is a HUGE number of people that can be counted on to do **** like this. Hell, the users of the internet can be summed up with the picture of a penis, because damn near everything like this / MSPaint threads, anything, will come down to **** pics.
Michael James and Miles Moffit is are idiot douches that need to be punched in the face. It WILL last in the databases unless you restrict content on your own, they already said we could have flying penis car parking in vagina garages or some **** months ago.
Master Tailor Toprem Spaztastic, level 75 Drizzlecaller of Karana. Member of Clan Ta Veren
The phallic creature I made is not on my sporepedia page online. Just on my creature creator. So if you want to create and play a cocreature in your own game.. good for you. If will likely not ever be seen by anyone else in their universe. Either way I don't give a rats ass. They have as much right to be upset as everyone else has as much right to make polypenii.
They've released some population/physics modeling software to tide people over until release. They are prototypes of the systems that exist in the final game of spore. Stuff like, population growth simulator, a mini-SimCity-esqe simulator, gravitational/space physics simulator...ect....
And still more prototype mini-games have been released. This time, it's Space and SPUG.
Space is basically what the space game in the final release will play like. The prototype honestly is fun enough I got sucked into it for an hour without realizing it. You can terraform planets, colonize them, populate them with species, and jump to different solar systems to pick fights with other alien civilizations. You can even get down to the "civilization level" and blast the population like a backwards version of Space Invaders. Much fun.
SPUG is the creature gameplay proto type. The graphics are very simple, and the controls are terrible. But it's a pretty close approximation of what the final game play will look like. You'll run around, kill stuff, stave off hunger, build a nest to rest, and "level up" when you make contact with another of your species. It's pretty fun but the poor controls make it kind of frustrating to chase down animals and eat them. The pacing is also kind of frantic. If you stand still for about a min and a half, you starve to death.
The beauty of these prototypes is that they don't install and are tiny. Space will be great time killer at work >.>
It's kind of strange to be playing the in-house prototypes prior to a release.