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Lisboa
Lisboa is offline
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Join Date: Jun 2001


 
The monk shield debate finally resolved
Reply With Quote   #1

Looks like halfling and gnome tanks are also nerfed, since their knockdown was apparently better than larger creatures.

Patch notes 1.27.

Added Rat and Dire Rat to game resources - demo area included (select the "DEMO - Thar be Rats! Yarrr!" module in game by choosing "Other Modules...")
Added support for Shiny Water for ATI Radeon users.
Official Campaign fixes:

- Chapter 1 - Fixed the force-field door in the Beggar's Nest Warehouse.
- Chapter 1 - fixed a blank journal entry problem.
- Chapter 2E - made a symptomatic fix to the Host Tower: Pinacle bug - currently
broken save games will have to follow the instructions here.
- Chapter 3 - fixed a blank journal entry problem.
- Chapter 3 - fixed force field doors in Creator Race Ruins so that they are closed.


Monks now suffer the penalty of equiping a shield just like equipping armour.
Made a preliminary fix for the infamous "Swapping Out the Blood Sailor Uniform After Being Shot By Arrows" crash. Oh man was this an obscure one to find.
Reversed size bonus for Knockdown so that the larger creature has the advantage as stated in the manual.
Changed Improved Knockdown so that the attacker knocks down as if it were one size larger, as stated in the manual.
Neverwinter Nights Aurora Toolset

Added the Plot Wizard, for more details see:
- Plot Wizard Introduction
- Plot Wizard Tutorial


Hak Pak Editor

Added an 'Export All' option.
Hak Pak editor now restricts file names to 16 characters when saving.
Exporting now prompts for a directory and not for each file that you are trying to export.
Neverwinter Nights Content Installer

Fixed small Windows icons from disappearing after exiting in Win9x.
Fixed menubar not rendering correctly on some Win9x machines.
Fixed text files not opening in notepad under Win9x.
Increased language support for all programs to include German, French, Spanish, and Italian.


Llabak Tharr
Llabak Tharr is offline
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Join Date: Aug 2000
Location: Maine


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Re: The monk shield debate finally resolved
Reply With Quote   #2

I think the nerf to the little people is offset by the advantage you get from improved knockdown. My gnome barbie couldn't knockdown giants because they were more than 1 size class bigger than him. If I read this correctly, improved knockdown will make him into an effective medium creature, who can knockdown large creatures.

It's been quite some time since I played so I could be wrong though. Llabaktharr Gigglegiggler
51 Lawncare Facilitator and gnomosexualizer of da ladies (retired)
And introducing: Heremon, Level 39 Firbolg Bard of Percival, Legendary Grandmaster Smith
Sanditari Gigglegiggler, 37 'keen 'chanter
100% socializer 53% explorer 33% achiever 13% killer and 100% lover.

Can ya dig it?


EZ_Melchiord
EZ_Melchiord is offline
Registered Member

Join Date: Dec 2002


 
re: patch
Reply With Quote   #3

Another step toward real D&D emulation. While I enjoyed having a shielded monk, I'm glad they corrected it.


EZ_usrbinperl dashw
EZ_usrbinperl dashw is offline
Registered Member

Join Date: Apr 2002


 
Re: re: patch
Reply With Quote   #4

What was happening was the size bonus to Knockdown was added in reverse, i.e. Gnomes got +4 against Medium sized creatures instead of -4, and Humans got -4 against Gnomes instead of +4, etc... Before IKD did nothing, now it treats your KD like you're one size larger than you actually are. NeverWinter Nights, single player:
Gothique Darkmagik (Dark) Elf Lvl 17 Wizard
Virtual Safehouse:
Gothique Darkmagik Drow Elf Lvl 9 Wizard
Bearclaw Smash'ur'Skull Half-Orc Lvl 12 Ranger/3 Barbarian


Lisboa
Lisboa is offline
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Join Date: Jun 2001


 
Re: re: patch
Reply With Quote   #5

The rats look like they'll be great for newbie grounds. Rat hunter! Yarr!


EZ_MalachiteSilvyrfrost
EZ_MalachiteSilvyrfrost is offline
Registered Member

Join Date: Jul 2001


 
Re: re: patch
Reply With Quote   #6

Yarrr! This here be yer demo of dat filthy beast der rat! Arrr!

Level required: Ya need guts enuf to stay alive.
Complex Plot?: Shut yer mouth ye weed!
Well-Developed Characters? I'm off to git ma bat. Yarrr!


Lisboa
Lisboa is offline
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Join Date: Jun 2001


 
Re: re: patch
Reply With Quote   #7

Level 1 is a good level for the rats. Even the dire rat is under level 1.


EZ_MalachiteSilvyrfrost
EZ_MalachiteSilvyrfrost is offline
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Join Date: Jul 2001


 
Re: re: patch
Reply With Quote   #8

They look like badgers with tails but I'm glad they put them in. I was actually surprised that the classic newbie mob for most games wasn't in nwn.


Loreleli
Loreleli is offline
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Join Date: Oct 2000


 
Re: re: patch
Reply With Quote   #9

OOOoooOOO, baby rats!

After Meridan59, I never look at rats the same...it always sounded like they were saying... come on, move on...or that the voices in my head

Viva la Rat resistance!




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