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Dragynphyre
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Dexcon 12
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I played NO RPG's, but here's what I did play

Revolution! - This Steve Jackson area game does not come out until August, we got a preview. VERY fun, I also kicked ass in it, having caught on to it early in the game. For me, this was a good replacement for San Marco which is out of print.

St. Petersburg - scored a copy for $20 from a guy that wanted to trade/sell games. They're also planning a re-release of the game. Me and my boyfriend loved this game.

Alhambra - buy workers and build a palace. I had gotten a copy of this for my boyfriend on Valentine's Day, as it will play 2. We're considering buying the "Big Box" which has all of the expansions for a much lower price tag than buying all the expansions seperately, we'd then gift the (still unopened) copy we already have.

Masons - reminds people of "Squares", but is not really similar. Build cities with walls, towers, houses, and palaces

Darjeeling - collect crates of tea and ship them. Unique game mechanic.
http://drakesflames.blogspot.com/search?q=darjeeling

Rum & Pirates - Arr! Lots of fiddly pieces in this rather fun game. Drink, find treasure, beat the militia, buy an eyepatch, drink some more... and then find a berth on the ship for the night.

Tribond - Trivia game that I was rather good at, but the dice rolls introduce an element of luck to the game, as well as allowing your opponent to swap spaces with you on the board if you lose a Challenge.

Sitting Ducks - Rubber Duckie, you're the one. Shooting you is so much fun!

Can't Stop - we played this1980's era Parker Brothers game with funky autumn colors. Appears to be now re-published by another company

Dungeon Twister - interesting game, would like to play again before I consider buying, because I really shot myself in the foot and couldn't win.
http://drakesflames.blogspot.com/sea...ungeon+Twister

FITS - it's almost exactly like Tetris, but with no "scooties".
http://www.boardgamegeek.com/thread/422692

Living Labyrinth - the walls move, flip, and otherwise confound, as you try to get to your goal... which can ALSO move.
http://drakesflames.blogspot.com/search?q=labyrinth

Stone Age - very fun resource gathering game. Something of an "Agricola Lite".

Notre Dame - area control game, control the rat population or you get the ill effects of plague

SET - would have been more fun if I'd not been playing with 2 experts who didn't let me grab ANYTHING.



World of Warcraft: Delissandra - Blood Elf Rogue (retired) - Feathermoon
EverQuest: Delissandra Splitshadow - 75 Rogue (retired) - The Rathe
City of Heroes: Splitshadow - Scrapper (retired) - Victory

Last edited by Dragynphyre; 07-14-09 at 12:50 PM.
Nymm
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Re: Dexcon 12
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re: Tribond

This is the game in our game cabinet mostly likely to cause hurt feelings and bad moods. The mechanics, especially challenges, really punish the slower thinkers in the group. Someone always feels picked on.



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Dragynphyre
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Re: Dexcon 12
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Nymm said:
re: Tribond

This is the game in our game cabinet mostly likely to cause hurt feelings and bad moods. The mechanics, especially challenges, really punish the slower thinkers in the group. Someone always feels picked on.
I could see how that would happen. Trivial Pursuit doesn't cause quite so much discord.

If I were to play it again, I'd consider removing the Challenges altogether, or making it so that both players write down what they think the answer is rather than trying to "beat the buzzer". Use a 3 minute timer to keep the game moving ... if you haven't gotten the connection within that time, you're unlikely to.

We had changed the rules to make it so that you could only correctly answer three questions in a row before passing your turn, and if you answered incorrectly when you Challenged your turn automatically ended. The 'host' had also set time limits.




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