My guild is keying up for ST atm and i am looking for some info on what to expect on zone in and basic progression through the zone(what mobs hit for, add mangement, and people needed for the first time, ect).
EDIT: i read more on the board and saw another post just like this, however i would like some more info plz Edited by: catin15 at: 11/29/03 7:59 pm
Mmm, its Velious. Was hard when lvl 60 was max and AAs was just a pipe dream. The four final dragons ZeixshiKar, Tjudawos, Vyskudra and Kildrukaun was 3-groupable 1 year ago and they should be really easy now.
So it sorta depends on your gear and number. Can you do AoW you should have no problems unless you get bored
Get a necro keyed and dump him in the pipe before FA as the only reason to go to ST is to get Prismatics, and those drop from two nameds near zi and the 4 dragons at the end. Its a boring clear in between.
(Ok, Ok, for nitpickers: the Library guy can also drop Prismatic, but ignore him)
Well i don't tghink my guild is quite ready for AoW(not really sure how tough he is though), however we have killed the dain, roy, yeli, cleared 3 of the 4 towers in BoT in a night, we have done grummus, cleared VP once and have been going back jsut for Phara Dar, i think thats about it.
Do we need to do ST now or should we skip it and continue on to VT(right now it has lots of competion...or at least Ssra does)
P.S. if the "library guy" drops prismatic stuff why "ignore" him? Edited by: catin15 at: 11/29/03 8:29 pm
If your planning on doing Ssra/VT, then start doing it asap. Start keeping an eye on Rhag1 spawns so you can do AL and also XTC is a good low end Ssra mob. You will need keys for those but if you have people working on emp keys, they will get some off rare comm drops. There is no reason why you cant try Ssra mobs while still doing ST. Are you guys doing NToV?
One person getting a Prismatic won't make too much of a difference. Twenty people, however, will. Avatar is a great key for much improved DPS output on the whole.
In my opinion, ST is totally necessary. We always worked it in during our pre NToV / NToV pre Ssra phase.
MotG is very easy and near the entrance. Mobs come in 2s, lull does not work. 2 tanks, 2 clerics, slower and some dps will get you thru anything up to FA fairly easy. Mobs hit up to 300, all fully slowable.
MotG is kindof an event, he sends his minions in 2 at a time. Kill all of them, and he comes in. MotG is fully slowable and doesn't hit too hard. Just beat on him till he dies.
Prog is just past MotG. He has a bunch of adds in his room, take my word you do not want to try and clear them, just have a monk or bard pull them out and kite em around while somebody tags Prog and pulls him to the zone in area. Prog hits up to 800 or so, unslowable and has low atk. 1 cleric and a shaman can keep an 8k tank going.
*WARNING: Spoiler (course, you should know that cuz you're asking)*
*Note: this information is based on a server where the Sleeper has already been awakened. I do not know how much the information varies if the Sleeper himself has not been awakened*
When you zone in, you're in a safe room, with a clicky portal behind you. In the next room are 4 golems, unmessable (i believe), linked in groups of 2. They can be split, I've heard...but we never bother. You clear those four, and move into the next room which has a bunch of NPCs. The NPCs are simply flavor text / quest info.
In the next room, if you go straight you see the Master of the Guard. You want to clear most of that room so your puller has room to kite MotG (more on that later). Some of them are close and difficult to split, so just bring two and have a tank messer. After the room is clear, you're ready to move on to:
MASTER OF THE GUARD
As he is engaged, the 8 golems around slowly become active. It takes about 1 minute or so, and he will shout to the zone something along the lines of "Come to my aid", and two of the golems become targetable and will aggro on the puller. So, the puller kites MotG around his room until he activates 2 of the golems, then pulls the two that are active to the rest of the raid. One tank is off tank, other tank is the assist tank. Simple stuff, really. If you wind up activating all of the golems (MotG comes with the pull), and you find yourselves not able to survive, everyone needs to zone out and stay out until all the golems have become untargetable again (keep a FD in to check on this). If you just zone out, and zone back in, they will aggro on you and train you.
MotG himself is slowable, hits pretty easy (around 500 I believe), and has a lot of hit points (at least for the 4 melees hitting on him).
Reward: One primal, has also dropped some hand to hand non-avatar item that is semi-decent for mnk/bst just at this level, assuming they dont have their epic.
PROGENITOR
After MotG, you go upstairs and to the left room, through a door, and left again. There are about 4 mobs in the way here, roughly the same as the others. The Progenitor spawns behind that second door, with 7 "a newly created golem"s or some such. They have low hit points, maybe about the same as a normal PoV mob. They have a short spawn time, somewhere around 5 minutes. They are messable. You want to pull these as fast as possible, kill them before they start to respawn, then pull the Progenitor. He is the same as the MotG melee-wise, except unslowable. You generally want two healers, minimum, here...and a tank that can go defensive can never hurt.
Reward: 1-2 Primals
MILAS EN'REV (I'm sure I spelt his last name wrong)
Regarding Milas, he isn't a bitch to clear to really, if you are skilled enough with offtanking, it's quicker than going to the Ancients. The bitch of him is his AE. I *think* it has a dot/mana drain dot, making it rough if your healers get hit. With small raid forces, you need to joust him (hide from the AE, run in and melee him for 10secs, run from AE, rinse and repeat until dead). Large raid forces just zerg him, keep the clerics/druids out of range of the AE (having the distance focus helps tremendously here). He hits about the same as the others, and either rampages or flurries (I cant remember which...can you tell how much I've fought him?).
Reward: 1 primal. This is why he is rarely killed; its a huge hassle for a small reward.
The Final Arbiter and the four Ancients I never bothered to kill, because they're pretty deep in and we never had the patience to clear that far.
Minimum to do most encounters here:
2 Tanks, 2 Healers, One puller, One Slower
Milas doesn't always drop primal. Usually he drops 1-2 priceless. He also happens to be tougher than some of the dragons down below. He's a great practice fight for learning how to deal with the dragon AEs though.
I beileve the same is true of the Drakeen Overseer iat the other end of the Great ST Crawl (he's just up the pipe from the Final Arbiter), but I never actually saw a primal drop from him.
The trash mobs hit for 340x3 and are level 65-66. About half are casters and will gate. Mobs throughout the zone are generally spaced out to bring 1 add, or 2 at most. Only a couple of spots really require splitting.
6-12 people can handle one trash mob, although gating would be an issue. For first attempts at any of the named, bring 18 people. For Milas and the dragons, bring 24+.
THe loot (aside from primals) is basically equivalent to the lesser loot in NTOV, and the difficulty of earning it is appropriate for the quality. It is nice to get 6 items per dragon though, unlike TOV.