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EZ_Ghurshog
EZ_Ghurshog is offline
Registered Member

Join Date: Jul 2003


 
Stealth Lore Changes
Reply With Quote   #1

Per the Patch Notes

Basic Stealth Lore, Stealth Lore, and Greater Stealth Lore have had their durations reduced to 30, 60, and 90 seconds respectively. The bonus to stealth detection granted by these abilities has also been moderately increased. The intent is to make these bonuses very effective in helping to find enemy stealthers in specific situations (for example, after an enemy stealther has killed several realmmates in an area). Currently, the bonus granted is too low with such a long duration that it’s basically “always on.”

Good/Bad/Indifferent?

Ghurshog 50 Critblade, Galahad


EZ_Bringin Chaos
EZ_Bringin Chaos is offline
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Join Date: Sep 2003


 
Re: Stealth Lore Changes
Reply With Quote   #2

It will just make the ability like TS for all class, but on a shorter timer. It takes away from archers main RA.

Stealth Lore was a huge mistake to begin with, IMO. However, not having it up 100% is a great change. <Grudge Inc>Bringin Chaos, 50 InfilBringinn Chaos, 50 ScoutAlbion - Palomides
Edited by: Bringin Chaos at: 2/5/04 1:45 pm


EZ_Red Alkeistarte
EZ_Red Alkeistarte is offline
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Join Date: Mar 2003


 
Re: Stealth Lore Changes
Reply With Quote   #3

I have yet to be caught by it, but I also have stealth lore up 100% of the time too.

However, it's to the point honestly where we have been beaten down so much that it cannot get much worse.

Alk


EZ_ShareeFromTristan
EZ_ShareeFromTristan is offline
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Join Date: May 2003


 
Re: Stealth Lore Changes
Reply With Quote   #4

Grapple got changed too. No more grappling someone and then nuking him to oblivion(Thane, Valewalker), or having pet killing him(Hunter). Edited by: ShareeFromTristan at: 2/5/04 2:16 pm




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