"Just remember what ol' Jack Burton does when the earth quakes, the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big old storm right in the eye and says, 'Give me your best shot. I can take it.'" -- Big Trouble in Little China
Basic Stealth Lore, Stealth Lore, and Greater Stealth Lore have had their durations reduced to 30, 60, and 90 seconds respectively. The bonus to stealth detection granted by these abilities has also been moderately increased. The intent is to make these bonuses very effective in helping to find enemy stealthers in specific situations (for example, after an enemy stealther has killed several realmmates in an area). Currently, the bonus granted is too low with such a long duration that it’s basically “always on.”
It will just make the ability like TS for all class, but on a shorter timer. It takes away from archers main RA.
Stealth Lore was a huge mistake to begin with, IMO. However, not having it up 100% is a great change. <Grudge Inc>Bringin Chaos, 50 InfilBringinn Chaos, 50 ScoutAlbion - Palomides Edited by: Bringin Chaos at: 2/5/04 1:45 pm
Grapple got changed too. No more grappling someone and then nuking him to oblivion(Thane, Valewalker), or having pet killing him(Hunter). Edited by: ShareeFromTristan at: 2/5/04 2:16 pm