TheSafehouse



"Just remember what ol' Jack Burton does when the earth quakes, the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big old storm right in the eye and says, 'Give me your best shot. I can take it.'" -- Big Trouble in Little China




Safehouse Forums



Safehouse Site Info



 

The end is nigh


 

 

 







Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
EZ_derfonorcreaver
EZ_derfonorcreaver is offline
Registered Member

Join Date: Dec 1969


 
Failure Rates on Advanced Poison Vials
Reply With Quote   #1

I'm experiencing a 40 percent failure rate tinkering advanced poison vials at skill level 70 with my gnome tinker. Is this typical or did I create an especially clumsy gnome?

Derfon Orcreaver
Deceiver of Brell


ShadowCross
ShadowCross is offline
Ring Administrator

Join Date: Nov 1999
Location: Germany


ShadowCross's Avatar

 
Re: Failure Rates on Advanced Poison Vials
Reply With Quote   #2

Well, seeing as the vial is just trivial at that skill level, it doesn't sound too unlikely.

With a newly created gnome at skill 50 (?) I had about 45-55% failures. Veteran ShadowCross Bladesong
- Everquest: Veteran Shadowcross Bladesong, Teir'dal Assassin (63), Kael Drakkal

- Assistant Messageboard Administrator: The Safehouse - An RPG Rogue Community
- Webmaster of succubus.de; Shadow Court Sidhe Lord & Owner of The Fae House
- LARP: Lord Crian ShadowCross Lugh-Goldstien, Baron of Tirion, Shire of Pendaran, Terra Nigra


EZ_Ishwar2
EZ_Ishwar2 is offline
Registered Member

Join Date: Oct 2001


 
Re: Failure Rates on Advanced Poison Vials
Reply With Quote   #3

expected succes rate = Skill - 0.75 * trivial + 51.5 (for trivial over 68)

In this case you get 68% expected succes rate. 40% fails i a bit high, but unless you made several hundrede, so variance is expected. Ishwar - level 57 Barbarian Rogue - Emisaries of Dread - AB serverEdited by: Ishwar2 at: 1/23/03 7:09:12 am


EZ_KayleighDrake
EZ_KayleighDrake is offline
Registered Member

Join Date: Jun 2001


 
Re: Failure Rates on Advanced Poison Vials
Reply With Quote   #4

It usually takes a good 10-20 points over the trivial level to reliably make anything (i.e. 5% failure rate)

Given that you get vials back on multi-charge combines, it's just as easy to brute-force your way through it. You could always raise your tinkering a little but that'll cost too.

Osprey
Deceiver




Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules

Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump







 
All times are GMT -7. The time now is 06:59 PM.
All posts are
© Copyright 2004-2006 The Safehouse Network