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Tamaelia Dolath
Tamaelia Dolath is offline
Registered Member

Join Date: May 2004


 
Patch message 2nd June
Reply With Quote   #1

June 2nd, 2004
----------------------

Collision fixes collide with servers!


Collision
----------------------
- When you are summoned by NPCs or players smaller than you, the collision system will now scan a limited area near the destination to find a place to put you so that you will not be stuck in the terrain.

- A problem related to collision data being out of sync on the client and server has been corrected and should solve the problems many of you have been seeing with NPCs being pushed into walls.

- The sunken NPC and character problem has been much improved. You will still find the occasional NPC at a spawn point that is sunk or elevated slightly, but the NPC should move normally once engaged.


Cabilis Quests
----------------------
- The Battle plans from Dalnir should be a little easier to obtain.
- The loyal follower in Dreadlands should no longer be a merchant with an empty inventory.
- The traitor necromancers seek should be a little easier to find.
- Wyzith's belongings should now combine correctly.

-- The EverQuest Team


SincroFashad
SincroFashad is offline
Former EQ Rogue Community Leader

Join Date: Apr 2003
Location: Canton, Ohio


SincroFashad's Avatar

 
Reply With Quote   #2

I don't think they fixed corpse dragging, Jim.

Bleh.



- Sinc
Nightblade Sincro Fashad
Triality, Maelin

AFK Message: No, you didn't consent me, that's why you got my /ttell consent hotkey. Arguing with me just makes me not want to drag you at all.
lvlookel
lvlookel is offline
Registered Member

Join Date: Jul 2003


 
Reply With Quote   #3

Agnarr got stuck in the wall tonight, as did our tank, and our second tank fell through the floor.... i'd say its still broked ...

Elmook
Deceiver
Officer of Dark Legion
Povar


Perishal_Nameless
Perishal_Nameless is offline
Registered Member

Join Date: May 2004
Location: Wherever you cannot see...


 
Reply With Quote   #4

They patched out the armor at the LDON camps that supposedly "wasn't supposed to be live yet" as well.

Damn, and that belt was lookin pretty nice from here too.



-----------------
[66 Deciever] Perishal Silverclaw (Vah Shir)
The Nameless Server
Cudget
Cudget is offline
Registered Member

Join Date: Nov 2003


 
Reply With Quote   #5

We did Agnarr last night as well...

Our tank did get stuck once early on and used /rewind to fix.. but we had no problems pinning Agnarr against the wall after that.


Qutsmnie
Qutsmnie is offline
Veteran

Join Date: May 2004


 
Reply With Quote   #6

there was occasional times before this patch when you could be 2 steps from a corpse and it wouldnt come to you. i remembering oocn in yxxta that i was right on top of a corpse and it said it was out of range.

So i think they were refering to a different corpse bug cause that one seems to be gone.


The one all the rogues refer to is the one where you cant run continiously with a corpse behind you. That one is still here and prolly low priority =/


I find it odd that they ninjad in their spell changes for god. Why? Or are they just not in control.




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