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EQ II February 3, 2005 Patch
By Kevin "Nocte" Dolley
Thu, 3 Feb 2005, 10:45:00
Update Notes: February 3, 2005 2/3/2005 5:00 AM
*** Gameplay ***
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Tints have been removed from all armor pieces except for robes and the level 20 quested armor sets.
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Varsoon and the Ethereal Fiend enjoyed a brief period of wielding extreme power, but have now been returned to their appropriate level range and difficulty.
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Creatures in certain dungeons who disappeared after being pulled away from their home locations should no longer be missing forever.
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Opening bags located in the leftmost inventory slot will no longer close the house vault window, or vice versa.
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Players can once again buy items flagged as no-value from player merchants.
*** Tradeskills ***
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In order to better balance the time investment of adventurer and artisan writs, there is now a 30-minute timer between issuance of tradeskill writs. This timer begins upon accepting the writ. After 15 minutes the player can request a different writ, at which point the 30-minute timer is reset.
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Reduced the sell-back price of tempers, oil, resin, and washes. Their value is now more in line with the cost of producing them.
*** Experience ***
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We have increased the XP awarded to groups of 1 to 3 players for defeating advanced solo/small group encounters.
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The amount of XP awarded to groups of 2 or more players for defeating normal solo encounters has been slightly reduced.
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This allows soloers and small groups taking on challenging encounters to be rewarded with more XP than they would have previously earned.
*** Important Notice ***
- The EverQuest II Team
© Copyright 2004 The Safehouse Network, LLC
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